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I recommend it just to hear that overexcited announcer.
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Sadly it’s a trial version and not the full game, but an hour is probably enough to see the StoneLoops! experience for yourself.

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You can try StoneLoops! of Jurassica for yourself on CodeMinion’s official website, free of charge. There really isn’t much else to this game, the game is fairly innocuous and no different than the other color-matching ball shooters out there.

StoneLoops! has the same kind of gameplay loop these ball shooters have, including upgrading your hut (which doesn’t do much of anything), and a long story progression of multiple levels of challenge. Guy could give the Unreal Tournament announcer a run for his money. Though I doubt Luxor has an excited announcer yelling words like “ASTONISHING!” and “AVALANCHE!” when you’ve done great combos. Not a big deal for developer CodeMinion, as they still have the game available on other platforms, including the PC. The similarities to Luxor were so blatant that MumboJumbo actually muscled Apple to remove an iOS version of StoneLoops! from the App Store. StoneLoops! is based on Luxor‘s gameplay style, yet has a theme/style more reminiscent of Zuma, so in a sense it’s a weird mashup of the whole ball shooter genre. Luxor added to this by giving the player powerups like spears and time stoppers, almost like the powerups in games like Arkanoid. Luxor changed it up a bit where instead of shooting randomly colored balls like Zuma or Magnetica, you’d pull a ball over and shoot it back onto a stack to make combos, clearing groups of balls being pushed by special monsters (Beetles in StoneLoops!). A color matching ball shooter game created by Mitchell Corporation, duplicated by many others, notably PopCap’s Zuma and MumboJumbo’s Luxor.įor those who haven’t played these kind of games, the goal is to shoot balls of a color into a matching color to stack combos for points.
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Look familiar? Yeah, it’s similar to the Magnetica series of games (or Ballistic/ Puzz Loop, if you prefer). In my excitement and fervor for something free, I didn’t realize what the free game really was. I get home and go through the less-than-interesting set of events, including having to register for GameStop’s Impulse service, and then installed StoneLoops! of Jurassica.

(Note from me in 2019: I played Arkham Asylum and thought it was great, but I still haven’t played Die Hard: Vendetta to this day.) So I buy a few games at a store just to use up another coupon I had: Batman: Arkham Asylum Game of the Year Edition for PS3, since I had heard it was a pretty cool game and Die Hard: Vendetta for the Gamecube, since they were gonna stop selling Gamecube games soon. This was back before they branched out to “geek culture” alongside games.
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Normally I don’t frequent GameStop because of their nasty business practices of pushing pre-orders, plus I often find games on sale elsewhere, so often times my GameStop visits are usually that: visits.
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BTW, I wasn’t drunk in case you are wondering.I’m a complete sucker for free games, so I couldn’t resist the temptation to snag a free game, despite it being somewhat of a clunky way to do this. Anyway, check the music for yourself and tell me what you think. And that was a biomechanical pterodactyl in hyperspace taking revenge on the dreaded space monsters that destroyed his home planet. After all I was just trying to make the music match the game’s theme. Well, even after reading several reviews of the game I’m still happy with the result. While making music for Pteroglider the composer must have been drunk. One review author was even generous enough to include a single sentence summarizing my music! I remember it till this day, because it went like this: I remember that after the launch of the game we received several reviews on the Internet. Most of my compositions are instrumental pieces so Pteroglider’s electronic soundtrack is not what I usually do. It will feature various soundtracks I did for our games as well as other compositions I created over the years.Ĭurrently the Game Music Section only has the music from Pteroglider and some samples from cgMusic, but I will be adding more tracks from my other projects on a regular basis. In case you haven’t noticed I have launched a Game Music Section here on the Casual Games Harmony blog.
